# AI2-THOR Version 2.4.0 Release Notes

### IMPORTANT NOTICE

Note that AI2-THOR 2.4.0 is not fully backwards compatible with previous versions due to updates and reworked architecture in the framework. All scenes and the majority of objects have been updated. Some actions have been deprecated and replaced with new actions with more features.

### Moveable Objects

Previously, only objects with the Pickupable property were able to be moved around the environment with physics based actions. Pickupable objects are small enough to be picked up by the agent’s hand, but larger objects that would have made sense to be moved around via PushObject or PullObject actions could not move, becuase they were not classified as Pickupable.

Now, a new property called Moveable has been added. All large objects that are not explicitly attached to the structure of a scene can now be moved with physics. Some examples of these new Moveable objects are the Chair, Table, Sofa, Microwave, or Toaster categories. These Moveable objects cannot be picked up by the agent, as they are too large, but actions that can shove Pickupable objects like PushObject and PullObject will now also affect Moveable objects.

### More Sim Object Types

• Old Total Types: 115
• New Total Types: 125

• ShelvingUnit
• AluminumFoil
• DogBed
• Dumbbell
• TableTopDecor
• RoomDecor
• Stool
• GarbageBag
• Desktop
• TargetCircle
• Floor

Various older actions have been upgraded to allow for more functionality.

• RotateLeft/RotateRight - These actions now allow the agent to freely rotate a specified number of degree increments, where previously only increments of 90 degrees was allowed.
• LookUp/LookDown - These actions now allow the agent to look up and down a specified number of degree increments rather than only in increments of 30 degrees.
• Push/Pull/Directional Push - These actions have been updated to allow manipulating both Pickupable and Moveable objects
• Initialize - New agent modes and agent controllers have been added. There is now the choice of a bot, drone, and default agent mode as well as a physics, stochastic, or drone controller that allows different actions.

### New Actions

New actions have been introduced.

• SetObjectStates - Change the states of all objects of a given category within a scene.
• MakeAllObjectsMoveable - Enable physics for all Pickupable and Moveable objects, allowing physics interactions in the scene.
• Fly Actions - New actions to allow movement if the agent is initialized as a flying drone with the drone agent mode and the drone controller.
• PlaceObjectAtPoint - Place an individual object flush with the surface of whatever structure is below the point specified by this action. This allows moving object around the scene without needing to pick them up in the agent’s hand or using InitialRandomSpawn to randomly move all objects.
• TouchThenApplyForce - Apply force to objects targeted by using screen-space coordinates.
• SpawnTargetCircle - Spawn a new TargetCircle object that allows for a spawnable target zone that can report back if an object is on top of it or not.

### New Receptacle Objects

Various object types have been updated to also have the Receptacle property.

• Chair
• Stool
• Footstool
• Floor

• objectOrientedBoundingBox - An object oriented bounding box that encompesses the entirety of an object. Only Pickupable objects have this box, as it is aligned to always be the same dimensions regardless of the rotation of the object.