Demo
iTHOR
ManipulaTHOR
RoboTHOR
Publications
Challenges
GitHub
NEW
Big News! We've announced
ProcTHOR
Environments
iTHOR
120 rooms including kitchens, bedrooms, bathrooms and living rooms
Over 2000 unique objects
Based on Unity 3D which enables physical simulation for objects and scenes
Includes objects with visual state changes including open/close, on/off, hot/cold
Support for multiple agent types such as humanoids and drones
Support for multiple agents in a single scene
Explore iTHOR
RoboTHOR
89 apartments with 600+ objects
Physical and simulated counterparts for 14 apartments
Uses the LoCoBot robot with a Kinect camera
Apartments built in a modular fashion drawing from an asset library
Physical apartments are easily reconfigurable
Simulation and real environments accessible to all
Explore RoboTHOR
Framework Comparison
Environment
Navigable
3D Scene Scans
3D Asset Library
Physics-Based Interaction
Object States
Object Specific Reactions
Dynamic Lighting
Multiple Agents
Real Counterpart
AI2-THOR
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iGibson
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Habitat
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Collisions
Matterport3D
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Minos
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Definitions
Latest Updates
Cloud Rendering
February 2022
AI2-THOR now supports headless rendering, making it easier and more accessible to use on computing clusters.
ManipulaTHOR Release
April 2021
We are excited to release ManipulaTHOR, an environment within AI2-THOR that facilitates visual manipulation of objects using a robotic arm.
AI2-THOR v2.7.0
February 2021
AI2-THOR v2.7.0 announces several massive speedups on to AI2-THOR!